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SPECapc SM for 3ds max 8 TM
Benchmark Results Summary
APC Report Summary (By Vendor), REVISION 20060719
Copyright © 2006-2007 Standard Performance Evaluation Corporation


Arbyte CadStation WS420
Submitted by:   Arbyte
Rendering Composite: 3.96
Graphics Composite: 3.43
Shaders Composite: N/A
Wireframe Graphics: 4.80
Shaded Graphics: 4.46
Graphics/Texturing/Lighting/Blending: 2.50
Inverse Kinematics: 2.85
Object Creation/Editing/Manipulation: 3.29
Scene Creation/Manipulation: 2.73
Submission Date: 02 Mar 2007
Test Date: 27 Feb 2007
Availability Date: 20 Jan 2007
Price: $3100 (includes monitor)
Submission Type: Parts built

Graphics Hardware Configuration
Graphics Accelerator NVIDIA Quadro FX 3500
Graphics Driver 91.36
Total Graphics Memory 256MB
System Hardware Configuration
CPU Type Intel Core 2 Duo E6700 Processor, 2.66GHz, 4MB L2 shared, 1066MHz FSB
Number of Populated Processor Sockets 1
Processor Cores Per Socket 2
Memory Configuration 2GB DDR2 SDRAM, 667MHz, non-ECC
2 x 1GB
Page Size 4096
Primary Cache (KB) Per Core 32K(I) / 32K(D)
Secondary Cache (KB) Per Socket 4096k
Tertiary Cache (KB) Per Socket 0
Disk Size (GB) 160GB
Disk Manuf / Model Seagate ST316811AS
Disk RPM 7200
Disk Interface SATA2
Disk Controller (opt) integrated
Display Hardware Configuration
Manufacturer/Model NEC 170V
Resolution 1280 x 1024
Size/Type 17 inch
Refresh Rate 75Hz
Swap on Vertical Retrace Off
System Software Configuration
Operating System Microsoft Windows XP Professional Service Pack 2 Windows XP SP2
Window System Windows
Application Version 8 SP3
API Vendor/Version NVIDIA Corporation 2.0.3
API Extensions GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render
Comments
"To order please visit http://portal.arbyte.ru/cgi-eng/ (Workstations ARBYTE-Lines; CADStation-Platforms sections) and use a Configurator or Contact Alexey Malinkin ([email protected]) Telephone: +7 (495) 7258008. Monitor can be found here (click here) Driver can be downloaded from NVIDIA's website (click here). Driver applet was set to 3D Studio Max setting. Maxtreme 8.00.03 installed, available from nvidia's website."

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